In comparison, Duke doesn't have as much HP but has a larger regenerating shield bar, which means he'll have more sustainability than Finn in long fights. For example, Finn is the slowest of the team but also the bulkiest in terms of sheer health. As a F2P live service game, there are already plans to bring more characters to Space Punks down the line.Įach of the four characters is defined by their skills, talent tree, and basic stats. These four represent the starting cast but not the entire cast. The four initial playable characters are Duke, a Han Solo-ish rogue Eris, a hacker who hacked her own nanotech virus Finn, a walking, talking humanoid pig looking to get rich enough to retire and Bob, who is a giant insectoid machine expert. Characters have both a health and shield bar, with shield replenishing over time and health being tougher to recover. Another option is to focus on both and seamlessly swap between the two during combat. Depending on how you like to play, you can use melee to smash through enemy hordes and leave guns for clearing stragglers, or you can be a long-range fighter who only gets into the thick of things when left without a choice. The idea is "limitless growth," and at the very least, there's a limitless growth of explosions.Įach of the playable Punks has the option to use melee and ranged weapons and swap between the two at will. Flying Wild Hog (makers of Shadow Warrior and Evil West, among others) has always pushed the idea of making you feel powerful at all times, and Space Punks seems to live up to the concept. You kill enemies, earn prizes, and use those to kill bigger enemies. It's an isometric, over-the-head view game that's focused on smashing hordes of enemies. The easiest way to describe Space Punks is, "What if Borderlands and Diablo heavily armed their baby?" The core gameplay has a lot in common with Blizzard's iconic loot-grinding franchise.
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